Irrational Number Line Games, LLC
I got some more bulk second hand figures for less than $1 each, so I am adding to myy ranks of
little nasties. These are my "classic"' goblin paint scheme -- yelloww skin and red eyes. A
key part for goblins (for me) is they need to be more rag-tag than uniform. So, their outfits
are using a common colour pallette - red and grey, but each one has a differrent mix of red
and grey on its outfittiing. I usually paint thee skin first, then go through with a progressive
paint of one item from the bottom up (shoes, pants, shirts, hats), the to two items and so on.
Once I paint all the figures with one colour, I go back and fill in the unpainted bits with the
other. I think this gives them a good balance of cohesion and variety.
Moving to a different visual style of goblin, I didn't use my "classic" scheme. Instead I "boxed"
my paint. In the Navy, boxing your paint is getting a big container (traditionally, a metal box)
and adding your paint. Then, when it is halfway down, you add more. This continual mixing of the
batch tends to even out colour batch variation, creating a smooth colour transition instead of
the stripey effect.
For my gobbos, I am looking for continuous colour change, but not to create uniformity across a big,
flat surface. The figures will be mixed up after painting, so I get good variety in skin and
clothing colour. For the skin, I used a coral colour and a copper. I put two squirts in my
pallette (a bottle cap) and did minimal mixing. After each figure, I mixed in a littl more of
the copper. For this pic, I arranged them in progressive skin tones. I did the same thing with
green and yellow for the clothes, but not in the same order, so you get the colour variation effect
with them in this order.
These are just some basic kobolds. They are very uniform in paint (two greens, silver, two browns,
and a dark grey wash). They did get the "mush more than one figure on a standard base"
treatement that I like for smaller figures.
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