Irrational Number Line Games, LLChome stuff-to-buy idea archive about-us contactSt Trinians Ninja Academy for Wayward Girls vs Men in Black
I used some of my box canyon terrain to make a sleepy little Japanese hillside town, in which lies the last remnants of the Sacred Scrolls of Imi no Nai Koto. Both sides want to collect enough of the scrolls to have a coherent understanding of their ancient mysteries. So the objective is non-kinetic ... but ... you have limited people and lots of fragments to carry (one per figure - they're fragile). So, if you think the other team is doing well and you're not, there is a kinetic solution to that.
And peeking around the corner at the bottom of the hill is ...
Since the characters from St Trinian's Ninja Academy for Wayward Girls only have close combat attacks, I thought I would let them junp gaps to give them way more mobility than the MiB (who did get ranged attacks). Here we see the Headmistress getting ready to span the gap and lay some briefcase-fu down on a couple of MiBs. It was a simple rule. Declare the jump and roll an attack. Your attack strength is the number of inches you successfully jump. If you don't span the whole gap, you fall.
They are seen here, starting off at the academy with their headmistress (and her dangerous briefcase). The ladies can also push you off a cliff with a close combat attack (this is a core rule, and we use it for the soccer-like Troll Ball. This didn't end up happening because ...
One KO'd schoogirl later and the game was going the other way. Time to hightail again. The ninjagirls used their parkour to cut the MiB off and force a last, desperate battle. Some good rolls let the MiB take a few more wounds, but still get off the board. Barely. If the ladies from STNAfWG would have gotten in one more combat round before the escape, I don't think we would have had the same outcome.
Here's a set of links to most of the building projects used in this one:
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