Irrational Number Line Games, LLC

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Stuff to Buy!

Irrational Numberline Games is not a huge mercenary retalier puppeted from behind the façade of an uncaring corporate entity. We're just gamers who like to roll their own and would like to share that. Of course, money is almost as nice as the accolades of like-minded individuals, so this is the "store" part of the site.

  • Quick Intermediate Level Skirmish - This is our flagship (and free!) game. It's simple to play and quite intriguing.
  • Adventure Supplements, by Genre:

  • Miniatures/Terrain - Every once and a while we go a little overboard on one of our idea of the week projects. Sometimes we do them just because they are cool ideas, and not really figures that we needed for a game. So, here's your opportunity to pick up a few, cheap.
  • Beer and Pretzels Games - This is our collection of self-contained, non-QILS games. Lots of fun mechanics and genres.
  • Wargame Tools - These are just a few applications that we use to do some of the grunt work tasks of designing scenarios and terrain.



Quick Intermediate Level Skirmish (QILS)

QILS pronounced "kills") is a genre independent individual level combat engagement game that focuses on fast play and tactical maneuver warfare. Combat is boiled down to a few simple dice rules to keep your attention focused on tactics vice tables.

Wargame Vault has all our QILS and non-QILS stuff up for sale, you can go straight to INL Games page and check all of it out.




Historical

Heroes of Urartu is a new supplement for QILS that focuses on the chaos and action around the Bronze Age Collapse on the Anatolian Plain. Hittites, Kassites, Assyirans, the Nairi people, and of course random barbarians from the north struggle to create their own new city-states in the wake of the disintigration of the empires that have ruled these lands for a millineum.

Over a dozen scenarios and unit types will let you spill blood on the sand over and over and over. There are also some single hero scenarios that you can play head to head or solo, and a campaign system, so you and a group can create your own empires.

Path of Bones is for mass combat on the tabletop in contrast to our QILS skirmish game. It allows you clean, simple, and bloody combat with about 100-300 figures per side. This original release focuses on Medieval Asian warfare. You can play out a classic Chinese myth, the Mongol invasion of Japan, or run the climactic battle from the 47 Ronin story.

A big difference between this game and others is that it used dominoes instead of dice. Since the "bones" come in a fixed set, there is a dimension to the game that requires players to manage the flow of battle - who attacks in what orderwhat bones are left to draw, when do the bones get recycled.

Imperium Alieni The last survivors of an alien race have escaped their dying star system and come to Earth. Their advanced technology allowed them to easily establish dominance over the Roman Empire. But with parts wearing out, no infrastructure, and small numbers maintaining power is another thing altogether....

The campaign focuses on seven major encounters outlining the fall of the alien overlords of Rome. With variants and location options, there are dozens of ways to play the scenarios. Over twenty pages of terrain templates will have you ready to print and game!

Saga of the Death Cult takes players along the path of a fictitious (?) cult of death worshippers as they make their way through history. The stories span centuries and thousands of miles. Do they really have magical powers? Can the Church suppress their activities? Was the Plague of Justinian a revenge act by the cult? Can their resurgence be stopped? You will have to play to find out!

Fantasy

Koshmar is a refreshing twist on the standard fantasy realm. It is based more on Northern European mythology than other games and doesn't have the "Monty Haul" mentality. People fight. People die. Heroes are given enough of a leg up on things to be able to survive and grow, but not enough to take over the world without a lot of work.

The Lost Treasure of Tan Akihr is a classic trek to retrieve a fabled lost treasure. Since this good old chestnut has lots of legs, we provided rules for two main plot lines - the short one with three encounters and the long one with seven. Each plot line has eighteen way to configure it, each of which plays differently.

Troll Ball is a QILS supplement for multiplayer kick-the-ball troll mayehm! The game is set up like a pickup game instead of a structured sport. Bring two to ten players, divide up into some teams and just start kicking. And punching. And pushing.

The three main terrain setups (with tons of variants) reflect the natural habitat of trolls, the wilds, and include appropriate hazards, too. A nice set of flat and 2.5D templates that cover all the terrain options are included so you can just print and play.

While an informal game, there are still some penalties, so watch your behaviour. If you kill another troll, your guys will be sent to time out. And if you loose the ball, well, that is a captial offense!

The classics never get old. Salvage! gives you twelve new takes on the good old "find-grab-escape" scenario in three different genres. Recover the payroll from a mysterious derelict ship in space. Craw the dungeon of the mad wizard in search of the precious regent stones. Or even face the lost temple to put back the wards that keep That Which Should Not Be Named in place.

Demolition Derby: Centaur Edition is a beer 'n' pretzels game of areans of death, fast hooves, and deadly weapons. Each player gets a custom hybrid to gallop and slash their way to victory. Make sure you plan ahead, or momentum may get the better of you. Of course, that's better than your opponents getting the better of you.

Film Noir

Feeling a little noir tonight? Well, we have just released our Ace Goodknight Double Feature! A pair of two player games requiring keen insight, attention to detail, and a little knuckledusting, too. Both games are set up with an overarching plotline driven by a deck of (stacked) cards, so that while each game is different, it is not completely random either. Coming out on top will require good fights and deductive logic. Too little of either, and you'll wind up behind the eight ball.

There are a total of ten system indepdent skirmish scenarios, each of which will play differently depending on the current storyline and how the players are doing.

Ace Goodnight is back and is going around the world with an enormous budget of eighty dollars! That's right, you'll be sleuthing and trekking everywhere trying to thwart the Hand of the Red Shadow for your client, the beautiful Dalia Pumpernick...er...Peppernoggin...er...something German.

Ace Goodknight & Penny Dreadfull: The Case of the Green Elephant

Ace Goodknight is back and this time he has a partner? Well, a collaborator. Of sorts. Ace has been hired by Mr. Akwyrer to find his missing rare jade elephant. But Akwyrer has also hired Penny Dreadfull, proper, British, clever, and a thorn in Ace's side. Together, they will face weird carnies, panicked crowds, fearless flunkies, and the law in pursuit of the evil matermind, Yu Noh Hu and his trusted companions Lo Fat and Tan Kyu!

This adventure will place two players together in a competitive/collaborative race to solve the case and return the Green Elephant. While each player is trying to grab the glory for themselves, they will also have to work together, if they want to avoid total defeat.

Science Fiction

Warzone Weird War One figures on EBay

A Season in Hel

This supplement provides a short science-fiction campaign for control of a strategically critical spaceport, Hel.

There are three main battles, the optional ones (depending on choice, and how things go), and a one-off adventure/encounter set in the Hel milieu. Each of the main battles also provides a way to set up force outside the campaign environment.

The weather system in A Season in Hel is the crowning jewel of the game. It is quick and simple to play (no tables, charts, or nomograms), yet provides a robust, unpredictable, yet logical meterological environment to beat on your troops as they beat on each other. There are even a dozen options for adapting the weather system to other environments like desert, derelect space station, and the toxic atmosphere of Venus (or another like planet).

Imperium Alieni The last survivors of an alien race have escaped their dying star system and come to Earth. Their advanced technology allowed them to easily establish dominance over the Roman Empire. But with parts wearing out, no infrastructure, and small numbers maintaining power is another thing altogether....

The campaign focuses on seven major encounters outlining the fall of the alien overlords of Rome. With variants and location options, there are dozens of ways to play the scenarios. Over twenty pages of terrain templates will have you ready to print and game!

The classics never get old. Salvage! gives you twelve new takes on the good old "find-grab-escape" scenario in three different genres. Recover the payroll from a mysterious derelict ship in space. Craw the dungeon of the mad wizard in search of the precious regent stones. Or even face the lost temple to put back the wards that keep That Which Should Not Be Named in place.

We've gone Haywire!

Or at least some of our robots have. So its up to you and your Space Patrol crew to stop these slipped up servants of mankind before they "help" the Earth with an entire cargo load of radioactive waste. Also includes Devil to Pay, a solo game where you play a Space Patrol recruit just trying to get his routine maintenance done ... good luck with that.

After completing a humanitarian relief delivery of frozen fish-sticks and linear algebra textbooks to the Sector Alfa Orphan-O-Mat, the Space Patrol crew is due for a nice, leisurely and safe warp home. Too bad they ran into the Perilous Planet!!!!

Perilous Planet is an adventure that crash lands your intrepid Space Patrol team with a crippled ship on to a hostile world. Will they find the materials they need to get off the forsaken rock? Can they repair the ship in time? What are we supposed to eat for lunch? These and other questions can only be answered by working your way through the various missions and tasks.

Here come the robots! This is a great, quick giant robot supplement for QILS that lets you save the world (or take it over, if that's your preference). YAGRAG is a two-player setup has scenarios that go with the story arc, an alternate story arc, and a variant set in a postapocalyptic world ruled by giant robots.

The supplement contains:

  • Nineteen scenarios
  • 2D & 3D terrain templates
  • Two print-and-fold robot templates

In Royal Kanadian Mutant Police: Mission of Merci you have the chance to master a post-apocalyptic world. Well ... at least, help out the residents of Floor-eh-duh before a horrible disease destroys their population. And leaks into the beasutiful arctic wastelands of Kanadia!

A team is assembled to escort a team of scientists across mountains, toxic wastes, and the not-so-nice parts of town to reach the Gates of Floordoor. Will they reach Floor-eh-duh and save the people ... well ... save the Floorides? The RKMP always gets their man! But since this isn't a manhunt, that isn't particularly relevant.

Feeling a little restless? A little up in the Air? Good! Dirigibles of Doom is a quick and easy, yet challenging game of slower than molasses air combat. While the blimps move slow, you will have to think fast and think ahead to win. The simple mechanic keeps the game flowing. It makes a nice 1-2 hour challenge game for multiple players or a simple supplement to a pulp campaign that needs a big, hydrogen fueled battle!

Horror

Monster of the Week Club is a set of mystery/horror scenarios that pits a band of intrepid monster-hunters against a nefarious Mastermind. If they survive the tip-off, as the heroes investigate further, the Mastermind will send wave after wave of minions to thwart their attempts to gain valuable information and occult artifacts for their final confrontation. And they better be ready when that day comes, for if the Mastermind slips away, he will soon be back in full force for a reckoning!

MotWC provides seven scenarios that can be played as one-off games, or as part of a larger adventure, or even campaign of adventures. A controlled random system makes the identity of the Mastermind a deductive mystery for the heroes to solve. It also creates a mechanism for the monster team to try to mislead the heroes.

There are dozens of options in the scenarios and many different ways to construct your team, as well as rules for single and double hero (main man and sidekick) teams. It took forever to playtest this since there are so many variations for replay.

Saga of the Death Cult takes players along the path of a fictitious (?) cult of death worshippers as they make their way through history. The stories span centuries and thousands of miles. Do they really have magical powers? Can the Church suppress their activities? Was the Plague of Justinian a revenge act by the cult? Can their resurgence be stopped? You will have to play to find out!

The Death Cult is at it again. This time they gathering ancient artifacts and tapping inscrutable power nexuses in lower Manhattan. Fortunately, the Correctors are here to save the day ... well ... we hope.

Octopi Wall Street pits two teams against each other in a modern-day struggle to control unsepakable supernatural power. Tactical victory and the securing of major objectives drives progress across six main locations and three excursion scenarios. Sides will have to balance immediate gains with long-term plans to come out ahead in the end.

Horror Night Thirteen is a set of thirteen one-off scenarios based on horror movie plots. While each is designed to stand alone, there is a common level victory point system, so they can be strung together into a tournament ... or even as part of a continuing plot if you put a little thought into it. A set of dice is given for QILS characters, but all the scenarios use "equal power" forces, so it should be easyto drop a couple of teams from your favorite system in and have a scary good time.

Pulp Adventure

Caverns of the Cretaceous is Sixty-seven pages of heroes, sidekicks, and terrible creatures. The material supports role playing, wargame campaigns, and one-off skirmishes with six vignettes and nine full-blown scenarios (which were playtested with QILS and with some of our other favourite gaming systems swapped in, too).

So grab your elephant gun and buckle your swash … it's time to go T-Rex huntin!

Time for some knuckle dusting beat downs! Rumble in the Rubble lets you take the role of a special agent, but sans gadets and support. Just you, your moxy, and a few cinderblocks, garbage cans, or anything else you can grab up to get an edge. Five plot lines and twelve scenarios (all with variants) will give you enough missions for head to head dustups whether you are the good guys or the bad guys.

The classics never get old. Salvage! gives you twelve new takes on the good old "find-grab-escape" scenario in three different genres. Recover the payroll from a mysterious derelict ship in space. Craw the dungeon of the mad wizard in search of the precious regent stones. Or even face the lost temple to put back the wards that keep That Which Should Not Be Named in place.

Monster of the Week Club is a set of mystery/horror scenarios that pits a band of intrepid monster-hunters against a nefarious Mastermind. If they survive the tip-off, as the heroes investigate further, the Mastermind will send wave after wave of minions to thwart their attempts to gain valuable information and occult artifacts for their final confrontation. And they better be ready when that day comes, for if the Mastermind slips away, he will soon be back in full force for a reckoning!

MotWC provides seven scenarios that can be played as one-off games, or as part of a larger adventure, or even campaign of adventures. A controlled random system makes the identity of the Mastermind a deductive mystery for the heroes to solve. It also creates a mechanism for the monster team to try to mislead the heroes.

There are dozens of options in the scenarios and many different ways to construct your team, as well as rules for single and double hero (main man and sidekick) teams. It took forever to playtest this since there are so many variations for replay.

You did your homework. You knew all the possible problems. Every detail was worked out every contingency checked. Prehistorik Parc would be an unstoppable success. No foul ups. No problems. No planning for ... zombies!

Zombiesaurus Rex vs. Tricerinator pits a plucky band of heroes and their minions against an island full of zombified dinosaurs. Their only hope is to convert an animatronic triceratops from the park into a zombidino terminator.

As much fun eating as being eaten, the story arc has a base plot, but enough variants to play and replay and replay again. All these movies have sequels ... right?

Superhero

Phenomenally Cosmic Power This is our first QILS superhero game supplement. Rather than focusing on the exploits of team XYZ or life in superhero universe ABC, this set of 12 scenarios sets players up to fight against Phenomenally Cosmic Entities! While there are lots of superhero games (and we love many of them!), one of the most difficult things to get a wargame system to do is to provide a good fight between mismatched opponents. A PCE will usually totally dominate the game, or be overcome by numbers. These scenarios use asymmetric objectives to balance it out.

Beer 'n' Pretzels Games

Path of Bones is for mass combat on the tabletop in contrast to our QILS skirmish game. It allows you clean, simple, and bloody combat with about 100-300 figures per side. This original release focuses on Medieval Asian warfare. You can play out a classic Chinese myth, the Mongol invasion of Japan, or run the climactic battle from the 47 Ronin story.

A big difference between this game and others is that it used dominoes instead of dice. Since the "bones" come in a fixed set, there is a dimension to the game that requires players to manage the flow of battle - who attacks in what orderwhat bones are left to draw, when do the bones get recycled.

Feeling a little restless? A little up in the Air? Good! Dirigibles of Doom is a quick and easy, yet challenging game of slower than molasses air combat. while the blimps move slow, you will have to think fast and think ahead to win. The simple mechanic keeps the game flowing. It makes a nice 1-2 hour challenge game for multiple players or a simple supplement to a pulp campaign that needs a big, hydrogen fueled battle!

Time for some knuckle dusting beat downs! Rumble in the Rubble lets you take the role of a special agent, but sans gadets and support. Just you, your moxy, and a few cinderblocks, garbage cans, or anything else you can grab up to get an edge. Five plot lines and twelve scenarios (all with variants) will give you enough missions for head to head dustups whether you are the good guys or the bad guys.

Demolition Derby: Centaur Edition is a beer 'n' pretzels game of areans of death, fast hooves, and deadly weapons. Each player gets a custom hybrid to gallop and slash their way to victory. Make sure you plan ahead, or momentum may get the better of you. Of course, that's better than your opponents getting the better of you.

Wargaming Tools

Everybody loves pipes and tanks on their wargaming table. They have been around for centuries and likely will be for centuries in the future, so they really do show up in nearly all genres.

Everybody doesn't love, however, trying to connect pipes up. The place where a cylinder meets another cylinder is a farily complex intersection and there's no good way to lay one piece over the other and trace.

Sleeve, lets you specify the size for the two pipes, then generates a template for you to cut out, wrap around one of them, and get on with your battlefield.

Ideas are easy, but filling out the gaps sometimes is hard. Not hard in terms of creativity (well, sometimes it is that, too!), but hard in terms of grunt work. INLGames is offering a cheap, quick little tool that allows you to run simple combinations of a bunch of stuff from your game or campaign. You don't get a full set-theory calculus markup language. Then again, you don't need to learn a full set-theory calculus markup language.

Shuffler is a simple drag and drop tool that lets you take a few "decks" (plain old text file lists) of data, arrange them, and then shuffle them around to make combos. It's great for name generation, NPC making, lists of towns, countries, or even star systems.

Miniatures and Terrain

No minis on EBay right now ... check later